Multitexturing a gluNURBS object

Can’t find this online anywhere. I’m rendering a NURBS object with gluNurbsSurface(). Pretty much by the book. Textures fine if texture unit 0 is active, but the usual means available for telling OpenGL to render primitives with multiple textures don’t seem to apply to glu NURBS. Am I missing something or do glu NURBS only use texture unit zero period? Thanx