I was just wondering why there is no support for
texture coord pointers, in multitextures, just
something like glMultiTexCoord(GL_TEXTURE3,…).

In the original SGIS multitexture there is
glMultiTexCoordSGIS, why was it removed??


It would be nicer than the current interface if they had glMultiTexCoordPointer(). However, you can get the same effect by simply calling glTexCoordPointer() after setting the texture unit whose coordinate you want set to be the active texture unit. You do get multitexture coordinate arrays, but the interface isn’t the best.