Multiple Textures on One Polygon

I need to display multiple textures at the same time on a single quad. The textures will not overlap and will rapidly change images and locations on the quad. I’ve been experimenting with multi-texturing, but I haven’t found the right combination of glTexEnv parameters to make this work properly.

Is there a recommended approach (multi-texturing or otherwise) for achieving this? Thanks.


No overlap ? Then use 4 quads.