multiple light sources

I would like to add more than one light in my room and I was wondering if anyone knew how to do that. I can enable light0. I can’t find a tutorial on it either.

Any Suggestions?

Simply enable gl_light1 and set its properties using glLight.

This is what I do:
GLfloat position[] = {0.0, 5.0, 10.0, 1.0};
GLfloat amb[] = {0.2, 0.2, 0.2, 1.0};
GLfloat diff[] = {0.2, 0.2, 0.2, 1.0};
GLfloat lmamb[] = {0.5, 0.5, 0.5, 1.0};
GLfloat spec[] = {0.5, 0.5, 0.5, 1.0};
GLfloat shin = {25.0};
glMaterialfv(GL_FRONT, GL_AMBIENT, amb);
glMaterialfv(GL_FRONT, GL_DIFFUSE, diff);
glMaterialfv(GL_FRONT, GL_SPECULAR, spec);
glMaterialf (GL_FRONT,GL_SHININESS, shin);
glLightfv (GL_LIGHT0, GL_POSITION, position);
glLightModelfv (GL_LIGHT_MODEL_AMBIENT, lmamb);
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);

and if I try to do the same for a GL_LIGHT1 only one light appears. I do change the position, and not call glEnable(GL_LIGHTING)
again.

what am I doing wrong? (This is all done in my init() function).

Originally posted by RandyU:
Simply enable gl_light1 and set its properties using glLight.