Multiple glDrawArrays calls


just a quick question. is calling glDrawArrays for each polygon as fast as calling glDrawArrays just once with the whole object? i know it sounds noobish but i call glDrawArrays individually and it seems fast and i was just wondering if splitting the objects into big chunks and rendering them is worth it?


As far as batching goes, the more polygons you can send at once, the better.

ok, thanks