MS VC 6, step into GL functions

Is it possible to get MS Visual C++ 6.0 to step into OpenGL and SDL functions while debugging? I would also like to get VC to use the autocomplete options for these functions, but I cannot figure out how to get this working.

I am pretty sure the only thing you can do is step into the disassembled code (assembly language). Remember that you are linking to the static , precompliled libraries opengl32.lib and glu32.lib. All your calls like glTranslatef(…), etc. are “linked” to these libraries.
I’m not sure if the source for these are available…
ks

To get the autocomplete to work, you need a file called glParam.h. Add this to your project, no need to #include it.

Try a google search, or I include it with each of the projects on my site.
http://users.ox.ac.uk/~univ1234