Hi!! I’m making a space simulator using VB and for that I’m drawing a sphere of radius=1738000. Obviously the objects floating around must be outside this sphere so they have xyz coordinates as big as the radius.

The problem I’m having is: when moving the objects only fractions of units (for example moving from 1739000 to 1739000,05 - 1739000,10 - 1739000,15 - etc) the object seems to ‘shake’ in the axis where the object is moving. The cammera is commanded to follow the center of the object so I believe the problem is there, maybe the glLookAt cannot process such big numbers, I don’t know…but when I work with small numbers it does not ‘shake’…

Thanks!!!