I am programmer but I don’t have that much experience in OpenGL. I am also new to forum.
My main goal is to create a “ground” surface with a checkerboard pattern. The camera is aimed ahead and it appears as if you are walking on the surface.
I know how to generate and bind and wrap the checkerboard texture (using mipmaps). I am wondering what is the best way to simulate the walking over effect ?
any help, demos or suggestions are greatly appreciated