Having recently played games like Metal Gear Solid and Chrono Cross for the PSX, I’ve gotten interested in the neat motion blur technique they use. I tried to duplicate it with the following code:
//in Draw(), after scene is drawn
//x < 1 and x > 0
I tried this for many values of x. This was very slow, and didn’t look quite like the effect on the PSX. Anyone out there know what algorithm they use in those games, and how to do it easily with OpenGL? Thanks in advance:.
[This message has been edited by Naerbnic (edited 08-28-2000).]
[This message has been edited by Naerbnic (edited 08-29-2000).]