hi, I’m working on a openGL viewer with Qt. What I know by now is, that the final scenes loaded in that viewer need to consist of far more than eight lights.
All my searching in the web, on forums and all book reading was leading to the same results. You can enable Light0 - Light7, and thats it.
Am I wrong with the following thoughts?:
Blender can cope with “n” Light souces, and as far as I know Blender is completely based on OpenGL. So there must be a possibility to implement that.
I would be very thankful for every little piece of information you can give to that toppic.