Is there some way to achieve following:
C = Cf * [Cs*val + (1.0-val)];
Using texture function or texture combiner function? Cf is fragment color, Cs texture color and val is value between 0.0 and 1.0.
Is there some way to achieve following:
C = Cf * [Cs*val + (1.0-val)];
Using texture function or texture combiner function? Cf is fragment color, Cs texture color and val is value between 0.0 and 1.0.
Sure. Did you try shaders ?
I’m reading Redbook right now and haven’t yet gotten to shading language…