Is there some way to achieve following:
C = Cf * [Cs*val + (1.0-val)];
Using texture function or texture combiner function? Cf is fragment color, Cs texture color and val is value between 0.0 and 1.0.
Is there some way to achieve following:
C = Cf * [Cs*val + (1.0-val)];
Using texture function or texture combiner function? Cf is fragment color, Cs texture color and val is value between 0.0 and 1.0.
I’m reading Redbook right now and haven’t yet gotten to shading language…