It all comes down to this issue of models and textures. The production problem. Now I’m a good artist so i have the texture stuff under control. But Is there open source out there that can load some file format x into a data structure in the opengl program? I’m trying to avoid having to write a parser and learning a file format. I was spoiled with 3dmf file format but alas qd3d is no longer. This seems like the stumbling point for me and opengl.
Being mr. cheap I downloaded this free program called strata 3d. Seems enough for my needs. It exports to strata 3d, 3dmf, dxf…are there parsers for these file types?