Mirror in X


I am loading a model to opengl and I see a mirror in X.

How can I cancel this mirror and see the model in the same way as I see it on opengl also when I open it ass a tifff file?


This shouldn’t be in advanced forum. I’m not not sure i 100% understand your question but i’ll try anyway. It sounds like you need to invert the x vertex (multiply it by -1). You can do this when you load the mesh from file or you could also do it in your vertex shader.