One reason why I couldn’t get mipmapping to work properly was duie to the fast that I was trying to use GL_TEXTURE_BASE_LEVEL and GL_TEXTURE_MAX_LEVEL in glTexParameter*().
I know that these are 1.2 features and not 1.1, but as I thought the NVidia driver I have would take it, it seemed like it might work. When I used these two parameters, it kills the speed of the rendering to somewhere between 0-10 FPS.
This is very strange. Is there a way of using these features? What about other drivers (for other cards)?
I am currently using the new Detonator 3 drivers from NVidia.
Thanks to the people who tried to help me with this problem.
Luke A. Guest.