MFC question (off topic a bit)

Any way to go fullscreen (nonwindowed) in MFC?

Siwko

If you are talking about making a view (in an SDI or MDI app) go fullscreen, the simple answer is no…

The only way to go is by using the old trick of maximizing your current view to the size of the screen… It is very easy to do (I can post some code if you want) but it is STILL windowed mode (fake fullscreen).

Regards.

Eric

I didn’t think so. Thanks!

Siwko

You’ll be happy to know, that windows dosn’t write the the window at all ( no GDI )… Only openGL has full access to the window…

That can’t be too bad, eh…

Originally posted by warlordQ:
[b]You’ll be happy to know, that windows dosn’t write the the window at all ( no GDI )… Only openGL has full access to the window…

That can’t be too bad, eh…[/b]

Actually, windows DOES write. If you do any GDI drawing calls AFTER the call to SwapBuffers, then you can see the effects of the GDI. Remember, OpenGL is rendering into a framebuffer which Windows provides (unfortunately).

Siwko