Mesh rendering problem

Hello all,

I have a problem on Android opengl es. I can render boxes, planes, etc… But when it comes to human models, i try to render and i obtain messy renders. Could somebody please give me an idea why they are looking so messy. The image below is a human in T pose.


Are you using skeletal mesh rendering?

If so, how are you conveying the bone information to the shader?

I’ve seen similar issues that can be diagnosed as trying to send bones as uniform matrices - and having insufficient registers to do that.

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