Menu in OpenGl

Hello ! Is someone who know how i can program one menu in opengl like the toolsbar in Windows ???

You could try fltk:

Funny. I dont know where is the problem. Why you dont use standard Windows menus? This is so simple, especially in Borderland products like Delphi or C++Builder.

Just make a system that draws buttons from a list of coordinates. These coordinates can then be used by Windows ( or what’s your using.) to check for mouse-over, click-on or whatever. Easy to make, platform independent code, easy to make it using skins. I’m working on a soft synth/composer using a system like this and haven’t seen any drawbacks in performance compared to a windows based program.
Good luck!