I have an ATI XPERT 98 3D RAGE PRO AGP 8 M.
I’m using for almost all my games. It works fine with Halflife and all Mods that came with it, all Lucas Art games and a lot more. I just couldn’t make it work w/Medal of Honor. Getting this error : Medal of Honor requires a video card with multitexturing capability. I have the latest drivers for this card. Is there any special driver that will enable multitexturing for my card, or is upgrading the only option . Any help much appreciated.
— Common Initialization —
Medal of Honor Allied Assault 1.00 win-x86 Dec 6 2001
----- FS_Startup -----
Current search path:
C:\Program Files\EA GAMES\MOHAA\main\Pak5.pk3 (259 files)
C:\Program Files\EA GAMES\MOHAA\main\Pak4.pk3 (593 files)
C:\Program Files\EA GAMES\MOHAA\main\Pak3.pk3 (669 files)
C:\Program Files\EA GAMES\MOHAA\main\Pak2.pk3 (4722 files)
C:\Program Files\EA GAMES\MOHAA\main\Pak1.pk3 (772 files)
C:\Program Files\EA GAMES\MOHAA\main\Pak0.pk3 (11175 files)
C:\Program Files\EA GAMES\MOHAA/main
18190 files in pk3 files
execing default.cfg
execing menu.cfg
execing newconfig.cfg
Config: unnamedsoldier.cfg
execing configs/unnamedsoldier.cfg
execing newconfig.cfg
couldn’t exec localized.cfg
execing autoexec.cfg
Unknown command “fov”
couldn’t exec custom.cfg
…detecting CPU, found AMD w/ 3DNow!
------- Input Initialization -------
Initializing DirectInput…
Couldn’t set DI coop level
Falling back to Win32 mouse support…
------- Input Initialization Complete ------- 316
You are now setup for easy mode.
----- Client Initialization -----
Called FadeSound with: 0.000000
----- Initializing Renderer ----
----- R_Init -----
Initializing OpenGL subsystem
…initializing QGL
…calling LoadLibrary( ‘C:\WINDOWS\SYSTEM\opengl32.dll’ ): succeeded
…setting mode 3: 640 480 FS
…using colorsbits of 16
…calling CDS: ok
…registered window class
…created window@0,0 (640x480)
Initializing OpenGL driver
…getting DC: succeeded
…GLW_ChoosePFD( 16, 16, 0 )
…25 PFDs found
…hardware acceleration found
…PIXELFORMAT 2 selected
…creating GL context: succeeded
…making context current: succeeded
Initializing OpenGL extensions
…GL_EXT_texture_compression_s3tc not found
…GL_ARB_texture_compression not found
…GL_EXT_texture_env_add not found
…WGL_EXT_swap_control not found
…GL_ARB_multitexture not found
…GL_EXT_texture_env_combine not found
…using GL_EXT_compiled_vertex_array
…WGL_3DFX_gamma_control not found
GL_VENDOR: ATI
GL_RENDERER: RAGE PRO
GL_VERSION: 1.1.0 Win95 ICD
GL_EXTENSIONS: GL_EXT_abgr
GL_EXTENSIONS: GL_EXT_bgra
GL_EXTENSIONS: GL_EXT_compiled_vertex_array
GL_EXTENSIONS: GL_EXT_packed_pixels
GL_EXTENSIONS: GL_EXT_vertex_array
GL_EXTENSIONS: GL_SGI_compiled_vertex_array
GL_EXTENSIONS: GL_SGI_index_array_formats
GL_EXTENSIONS: GL_SGI_index_func
GL_EXTENSIONS: GL_SGI_index_material
GL_EXTENSIONS: GL_SGI_index_texture
GL_EXTENSIONS: GL_WIN_swap_hint
GL_MAX_TEXTURE_SIZE: 1024
GL_MAX_ACTIVE_TEXTURES_ARB: 0
PIXELFORMAT: color(16-bits) Z(16-bit) stencil(0-bits)
MODE: 3, 640 x 480 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
CPU: AMD w/ 3DNow!
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 2
texture bits: 16
multitexture: disabled
compiled vertex arrays: enabled
texenv add: disabled
compressed textures: disabled
Initializing Shaders
Setting up Shaders
----- finished R_Init -----
------- profiling DrawBackground methods -------
glDrawPixels w/ BGR: 23745 clocks
glDrawPixels w/ RGB: 22080 clocks
glTexSubImage2D w/ BGR: 2975770 clocks
glTexSubImage2D w/ RGB: 3083563 clocks
DrawBackground: using glDrawPixels with RGB data
------ Force Feedback Initialization -----
Loading ff…
ff: Creating feedback device:
ff: …no ff mouse found
Failed to load ff dll
--------- Force Feedback Shutdown --------
Winsock Initialized
Opening IP socket: localhost:12203
Hostname: xtechoem
IP: 216.212.32.122
------- Sound Initialization (full) -------
Sound opened using Direct Sound
‘Miles Fast 2D Positional Audio’ provider opened.
Loading global/sound0.txt
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
----- Sound Info -----
driver - Miles Fast 2D Positional Audio
speaker setup - 2 speakers
reverb - OFF
samplebits - 16
speed - 22050
------- Sound Initialization Complete ------- 585 ms
Setting up Shaders
Loading inventory…
----- Client Initialization Complete ----- 6310 ms
— Common Initialization Complete — 13623 ms
Working directory: C:\Program Files\EA GAMES\MOHAA
Loading Localization File global/localization.txt
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
trFMV: lay(), playing EAlogo.RoQ
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
trFMV: lay(), playing 2015intro.RoQ
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
trFMV: lay(), playing intro.RoQ
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------ Server Initialization ------
Server: training
Called FadeSound with: 0.000000
Called FadeSound with: 0.000000
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
Setting up Shaders
UI_DrawConnect called
------ Server Initialization Complete ------ 15.45 seconds
Called FadeSound with: 0.000000
------- Sound Begin Registration -------
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- Sound Begin Registration Complete -------
-----------PARSING UBERSOUND------------
Any SetCurrentTiki errors means that tiki wasn’t prefetched and tiki-specific sounds for it won’t work. To fix prefetch the tiki. Ignore if you don’t use that tiki on this level.
Parse/Load time: 15.409000 seconds.
-------------UBERSOUND DONE---------------
-----------PARSING UBERDIALOG------------
Any SetCurrentTiki errors means that tiki wasn’t prefetched and tiki-specific sounds for it won’t work. To fix prefetch the tiki. Ignore if you don’t use that tiki on this level.
Parse/Load time: 1.197000 seconds.
-------------UBERDIALOG DONE---------------
----- CL_Shutdown -----
Called FadeSound with: 0.000000
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- Sound Shutdown (full) -------
------- Sound Shutdown Complete -------
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
…wglMakeCurrent( NULL, NULL ): success
…deleting GL context: success
…releasing DC: failed
…hiding window
…destroying window
…window successfully destroyed
…resetting display
…shutting down QGL
…unloading OpenGL DLL
----- Server Shutdown -----
WARNING: Medal of Honor requires a video card with multitexturing capability