Medal of Honor requires a video card with multitexturing capability

I have an ATI XPERT 98 3D RAGE PRO AGP 8 M.
I’m using for almost all my games. It works fine with Halflife and all Mods that came with it, all Lucas Art games and a lot more. I just couldn’t make it work w/Medal of Honor. Getting this error : Medal of Honor requires a video card with multitexturing capability. I have the latest drivers for this card. Is there any special driver that will enable multitexturing for my card, or is upgrading the only option . Any help much appreciated.

— Common Initialization —
Medal of Honor Allied Assault 1.00 win-x86 Dec 6 2001
----- FS_Startup -----
Current search path:
C:\Program Files\EA GAMES\MOHAA\main\Pak5.pk3 (259 files)
C:\Program Files\EA GAMES\MOHAA\main\Pak4.pk3 (593 files)
C:\Program Files\EA GAMES\MOHAA\main\Pak3.pk3 (669 files)
C:\Program Files\EA GAMES\MOHAA\main\Pak2.pk3 (4722 files)
C:\Program Files\EA GAMES\MOHAA\main\Pak1.pk3 (772 files)
C:\Program Files\EA GAMES\MOHAA\main\Pak0.pk3 (11175 files)
C:\Program Files\EA GAMES\MOHAA/main


18190 files in pk3 files
execing default.cfg
execing menu.cfg
execing newconfig.cfg
Config: unnamedsoldier.cfg
execing configs/unnamedsoldier.cfg
execing newconfig.cfg
couldn’t exec localized.cfg
execing autoexec.cfg
Unknown command “fov”
couldn’t exec custom.cfg
…detecting CPU, found AMD w/ 3DNow!

------- Input Initialization -------
Initializing DirectInput…
Couldn’t set DI coop level
Falling back to Win32 mouse support…
------- Input Initialization Complete ------- 316
You are now setup for easy mode.
----- Client Initialization -----
Called FadeSound with: 0.000000
----- Initializing Renderer ----
----- R_Init -----
Initializing OpenGL subsystem
…initializing QGL
…calling LoadLibrary( ‘C:\WINDOWS\SYSTEM\opengl32.dll’ ): succeeded
…setting mode 3: 640 480 FS
…using colorsbits of 16
…calling CDS: ok
…registered window class
…created window@0,0 (640x480)
Initializing OpenGL driver
…getting DC: succeeded
…GLW_ChoosePFD( 16, 16, 0 )
…25 PFDs found
…hardware acceleration found
…PIXELFORMAT 2 selected
…creating GL context: succeeded
…making context current: succeeded
Initializing OpenGL extensions
…GL_EXT_texture_compression_s3tc not found
…GL_ARB_texture_compression not found
…GL_EXT_texture_env_add not found
…WGL_EXT_swap_control not found
…GL_ARB_multitexture not found
…GL_EXT_texture_env_combine not found
…using GL_EXT_compiled_vertex_array
…WGL_3DFX_gamma_control not found

GL_VENDOR: ATI
GL_RENDERER: RAGE PRO
GL_VERSION: 1.1.0 Win95 ICD
GL_EXTENSIONS: GL_EXT_abgr
GL_EXTENSIONS: GL_EXT_bgra
GL_EXTENSIONS: GL_EXT_compiled_vertex_array
GL_EXTENSIONS: GL_EXT_packed_pixels
GL_EXTENSIONS: GL_EXT_vertex_array
GL_EXTENSIONS: GL_SGI_compiled_vertex_array
GL_EXTENSIONS: GL_SGI_index_array_formats
GL_EXTENSIONS: GL_SGI_index_func
GL_EXTENSIONS: GL_SGI_index_material
GL_EXTENSIONS: GL_SGI_index_texture
GL_EXTENSIONS: GL_WIN_swap_hint
GL_MAX_TEXTURE_SIZE: 1024
GL_MAX_ACTIVE_TEXTURES_ARB: 0

PIXELFORMAT: color(16-bits) Z(16-bit) stencil(0-bits)
MODE: 3, 640 x 480 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
CPU: AMD w/ 3DNow!
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 2
texture bits: 16
multitexture: disabled
compiled vertex arrays: enabled
texenv add: disabled
compressed textures: disabled
Initializing Shaders
Setting up Shaders
----- finished R_Init -----
------- profiling DrawBackground methods -------
glDrawPixels w/ BGR: 23745 clocks
glDrawPixels w/ RGB: 22080 clocks
glTexSubImage2D w/ BGR: 2975770 clocks
glTexSubImage2D w/ RGB: 3083563 clocks
DrawBackground: using glDrawPixels with RGB data

------ Force Feedback Initialization -----
Loading ff…
ff: Creating feedback device:
ff: …no ff mouse found
Failed to load ff dll

--------- Force Feedback Shutdown --------

Winsock Initialized
Opening IP socket: localhost:12203
Hostname: xtechoem
IP: 216.212.32.122
------- Sound Initialization (full) -------
Sound opened using Direct Sound
‘Miles Fast 2D Positional Audio’ provider opened.
Loading global/sound0.txt
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
----- Sound Info -----
driver - Miles Fast 2D Positional Audio
speaker setup - 2 speakers
reverb - OFF
samplebits - 16
speed - 22050

------- Sound Initialization Complete ------- 585 ms
Setting up Shaders
Loading inventory…
----- Client Initialization Complete ----- 6310 ms
— Common Initialization Complete — 13623 ms
Working directory: C:\Program Files\EA GAMES\MOHAA
Loading Localization File global/localization.txt
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
trFMV: lay(), playing EAlogo.RoQ
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
trFMV: lay(), playing 2015intro.RoQ
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
trFMV: lay(), playing intro.RoQ
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------ Server Initialization ------
Server: training
Called FadeSound with: 0.000000
Called FadeSound with: 0.000000
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
Setting up Shaders
UI_DrawConnect called
------ Server Initialization Complete ------ 15.45 seconds
Called FadeSound with: 0.000000
------- Sound Begin Registration -------
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- Sound Begin Registration Complete -------

-----------PARSING UBERSOUND------------
Any SetCurrentTiki errors means that tiki wasn’t prefetched and tiki-specific sounds for it won’t work. To fix prefetch the tiki. Ignore if you don’t use that tiki on this level.
Parse/Load time: 15.409000 seconds.
-------------UBERSOUND DONE---------------

-----------PARSING UBERDIALOG------------
Any SetCurrentTiki errors means that tiki wasn’t prefetched and tiki-specific sounds for it won’t work. To fix prefetch the tiki. Ignore if you don’t use that tiki on this level.
Parse/Load time: 1.197000 seconds.
-------------UBERDIALOG DONE---------------

----- CL_Shutdown -----
Called FadeSound with: 0.000000
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- Sound Shutdown (full) -------
------- Sound Shutdown Complete -------
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
…wglMakeCurrent( NULL, NULL ): success
…deleting GL context: success
…releasing DC: failed
…hiding window
…destroying window
…window successfully destroyed
…resetting display
…shutting down QGL
…unloading OpenGL DLL

----- Server Shutdown -----

WARNING: Medal of Honor requires a video card with multitexturing capability

It appears you’re running windows95 or 98, (or possibly ME), double-check to make sure you have the latest driver:
http://www.ati.com/support/products/pc/ragepro/rageprodrivers.html

Basically, your card says it only supports OpenGL 1.1, and doesn’t support the multitexturing extensions, so you won’t be able to run the game. If upgrading your driver doesn’t work, I’d suggest upgrading your video card. A new Geforce2mx card is only $50.