md2 loader question

I’m loading md2 model and I want to implement glcommand structures(for using GL_TRIANGLE_FAN and GL_TRIANGLE_STRIP).My question is is worth to do it if I’m using VBO’s?

It’s not likely. For a single mesh in a VBO, you’ll be better off rendering all the triangles in one go. But don’t take my word for it; bench, bench, don’t forget to bench :slight_smile: