Hi, i am compiling a shader ARB_Fragment_program (arbfp1), it states at the bottom of the compiled code that i have 20 R-regs, 10 H-regs.
when run it says i am using too many registers, however using glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB,GL_MAX_PROGRAM_TEMPORARIES_ARB ,&a);
i get 32 for a
any ideas why this might be ??