Hi, MAX_VARYING_FLOATs returns 60 on a 8880 GTS, but the GLSL shader still wont compile with more then 8 varying vec4s defined.
Am I missing something or is this just a driver bug?
This is on driver version 97.92 on Windows XP 64-bit.
Sounds like a driver bug. Either the number of varyings is wrong or the compiler is wrong. I’m guessing the latter. It may be using an older compiler.
Trying using 100-series drivers found at laptopvideo2go.com. Those fixed some varying allocation problems I had, but not all.
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