I’ve been doing a lot of work on my engine recently but have hit an annoying snag.
While I can display vertex and face normals fine, I can only manage to export FACE normals from 3DSMAX (3.1). I can’t tell you how wierd my engine looks running with all the bells and whistles but only with flat shading.
Could somebody please explain to me how to access MAX vertex normals? The SDK online help has given me a headache…
Some would say that I could just calculate them myself, but it seems a shame to have $3000 worth of software here and not be able to take advantage of it.
Thanks in advance.
PS: I’m currently getting face normals like this “Point3 FaceNorm = mesh->getFaceNormal(i);”
It looks so simple… Which makes not understanding vertex normals almost embarrassing.