Matrix math

Hello! I need some advice/help with matrix math. I’d like to use a 4x4 (opengl) matrix to store my model’s position and rotation so I can just concatenate it with the modelview matrix, but I really don’t understand matrices. Is there a good tutorial which explains how to construct such a matrix and how to extract the position/rotation from an existing one? Thanks in advance…

Your question doesn’t have anything to do with advanced OpenGL coding, but this link might be of help.

[This message has been edited by al_bob (edited 09-02-2003).]

Yes, sorry. Now that you say this should have been posted in the beginner’s forum. But thanks for the link.