I am very beginner in opengl copding, I have to work with geometric transformations for my project. I have to create metrices and perform multiplications. Will please someone help me out? I willbe very thankful.
There will be probably many guys that will help, so feel free to ask.
Usual advice is: start with nehe tutorials ( http://nehe.gamedev.net ) and it’s most often a good advice.
how about to use this math lib:
math3d++ provides the normal matrix, vector and quaternion classes, and their associated operations.