This may be an obvious question for you but here it goes:
Given glFrustum(-1,1,-1,1,1,10); That means that the near frustum ‘poly’ has coordinates (-1,1),(1,1)(1,-1) and (-1,-1). If I want to know the coords of this same polygon after moving or rotating the camera what should I do to the vertices? Should I multiply the matrix by some other matrix?
Well, hope you can understand my question…cya!