Are there any math books that primarily deal with the math associated graphics. Eg NURBS, Splines, Beizer curves, Matices, linear algerbra and all the other tools we use ?

In other words is there a Red Book or Superbible for math in graphics ?

thanks in advance!

If your into graphics you have to have the bible.

Computer Graphics: Principles & Practice. Foley, VanDam, Feiner, Hughes.

Other than that, check out 3D Game Engine Design by Dave Eberly. It is fairly mathematical.

SL

I found this excellent book the other day :

Essential Mathematics for Computer Graphics - Fast ISBN : 1-85233-380-4

simon