Math books geared towards the graphics geek

Are there any math books that primarily deal with the math associated graphics. Eg NURBS, Splines, Beizer curves, Matices, linear algerbra and all the other tools we use ?

In other words is there a Red Book or Superbible for math in graphics ?

thanks in advance!

If your into graphics you have to have the bible.

Computer Graphics: Principles & Practice. Foley, VanDam, Feiner, Hughes.

Other than that, check out 3D Game Engine Design by Dave Eberly. It is fairly mathematical.


I found this excellent book the other day :

Essential Mathematics for Computer Graphics - Fast
ISBN : 1-85233-380-4