Hi there!
My problem is the following: I have an object loading and drawing class already working, and i don’t want to implement depth sorting for my polygons, but i want to draw tree branches with black and withe alpha masks. I understend why depth ordering necessary for blending but in this case i have no transparent pixels just masked or non masked, so is it somehow possible to mask the depthbuffer with my black and withe image mask? or is there any other way to draw masked faces without depth ordering?
Thanks, a lot!