hi, I have been writing a shader to perform some vector math on scientific data. My inexperience with OpenGL is causing some problems in the texture setup. I want to have a 128 bit per pixel texture with 4 32 bit floating point components. The book I have doesn’t have that as an option when setting up the texture, does OpenGL support this kind of texture? Also what kind of pointer should I use to point to this texture? unsigned double double (is that possible)? Any help would be greatly appreciated.