Hi,
Given a model that needs to be reduced to a billboard and given a billboard model where each face has specific texture coordinate mapping, is it possible to compute a matrix for each billboard face that transforms the high poly model to align with the billboard face plane in texture coordinate space? That way, I can automatically generate abitrary billboards from my 3d models in an offscreen pbuffer. I’m thinking billboards more complex than just the two regular billboard quads perpendicular to each other.
- elias
[This message has been edited by elias (edited 08-18-2003).]