After flying through the Red and Blue books I still am completely in the dark how such a mundane task as mapping a model of the earth with a giant texture (such as the living earth texture) could be accomplished. That texture is not x^2 by y^2 in size. In order for it to be useful for me I need to be able to zoom in rather closely (i.e the equivalent of a few hundred km’s above surface), thus the high resolution texture requirement.
Does anyone have some ideas how this can be accomplished without spending the next 4 weeks obtaining a quick doctorate in OpenGL programming?
Thanks for any input/source code you may have!