Many textures in Delphi

Hi all! Sorry for my English.
In general i’m programming OpenGL in C++, but now i need to do it in Delphi.
The question is: How to create many textures in Delphi? There is now glGenTextures and glBindTexture functions.
I have the standart header files.
So, how can i do that?

If you use C++ or Delphi makes no difference, OpenGL stays the same, it is more a question of getting the textures into ram so OpenGL can use them, but that does not have much to do with OpenGL.