I am very new to OpenGl/GLUT.
I am developing a 3D application where I want to render objects like HUB, Valves in 3D.
As a start I created individual programs for HUB, Valves, etc I have around 250+ such objects
User can select any object in application and select “view 3D” button. So problem is how to manage these objects?
Do I need to write program for all objects. Is there any intelligent way to do? I mean writing program for 250 objects is not a correct way to do. So, can we design 3d object using some tool and use that object in openGL?? Is there any standard format to save 3d objects?
The application is developed in proprietary language where there is no direct bind to openGl. So I am developing a c program, which I can call from the application.
Please direct me to a right path