Making composite managers go along with OpenGL

Any chance of making the code from your experiments avalible so someone else can have a play with it?

Sure :slight_smile:

But, I can’t resist to continue with it, so… err… well… you know…

Let’s see how it goes this week. But I’ll definitely try to make some small benchmark-type of program for people to play with.
(currently I do have code, but it’s not understandable for anyone I’m afraid, it’s a huge mess)