I’m working with smalltalk and openGL and I want to work with Glee.
From smalltalk, I only can work with dynamic DLL (not with static Lib).
I download the last glee.h and glee.C files(5.4).
Now I try to make the dynamic dll with visual studio 2005.
I’m not expert in C++
First: I make an window empty projecto.
Second: I select dll project .
Third: I add the glee.h and glee.c.
fourth: I add opengl32.lib like additional dependency.
finally: I compile the project.
The DLL is Ok.
The problem is that DLL doesn’t export any functions !!!
This question has not much to do with OpenGL, you are likely to get better answers if you ask on a forum dedicated to Windows development in general.
For a function to be exported from a DLL it has to be annotated with __declspec(dllexport) when building the DLL and with __declspec(dllimport) when using the DLL (i.e. from your app, may not be relevant to you since you are using the DLL from Smalltalk not C/C++, but I don’t know much about that).
The usual way to achieve that is to define a macro like this:
In your settings for building the DLL find the option that allows you to define additional preprocessor symbols on the compiler command line and add COMPILE_GLEE_SOURCE. That way when the DLL is built functions are marked as exported, but when using the DLL they are marked as imported instead.