Make an OpenGL area in a window(using GLUT)

Is there a way in Unix/Linux to create a window that has the OpenGL drawing area in half the window, and regular controls in the other half? Kinda like a picture box in visual basic under windows?


Yes, there are several libraries for this that is on top of GLUT. They will not work in fullscreen game mode.

The original was mui
Create two GLUT sub windows and use one for the normal drawing and the other for mui. The sources for mui is in the GLUT source distribution.

I was kinda looking to see if half the screen could be native java GUI controls and half be my 3D view area.

Thanks for the help.