Hi folks, is it possible to read MSAA samples on OSX? So far I haven’t
had any luck as:
#extension GL_ARB_texture_multisample : enable
gives a warning that it is not supported. That means sampler2DMS is not
available. I’m trying to get stencil-routed k-buffer implemented on OSX
10.6.4’s GL 2.1, so if anyone managed to do that, please give a shout.