Mac: read MSAA samples

Hi folks, is it possible to read MSAA samples on OSX? So far I haven’t
had any luck as:

#extension GL_ARB_texture_multisample : enable

gives a warning that it is not supported. That means sampler2DMS is not
available. I’m trying to get stencil-routed k-buffer implemented on OSX
10.6.4’s GL 2.1, so if anyone managed to do that, please give a shout.

GL_ARB_texture_multisample is not listed in the OpenGL Capabilities Tables so it is not supported on OSX.

The only multisample related extensions supported on Mac are:


Thanks, overlay.

Very disappointing state of OpenGL on the Mac…