Mac OS X use glBufferStorage


I want to use glBufferStorage on mac OS X. I see the OpenGL driver doesn’t have the GL_ABR_Buffer_Storage and I’m limited by OpenGL version 4.1
Which solution I have ?


Use an OS that will actually provide a recent version of OpenGL. It seems quite clear at this point that Apple has zero interest in progressing OpenGL or OpenGL ES. They want people to use Metal.

Ok I must drop this feature for ma app so :frowning:

Thx for the support!