I am working with artoolkit, the frame rate is terribly low.
It seems opengl is not running on my hardware, I tried to
update my driver but did not help.
I am using a laptop with Nvidia Geforce 8600M GT, I think
this could be the problem(different from the desktop version).
Any suggestions how to improve the frame rate on this machine?
Thanks!
ZbuffeR
February 13, 2009, 1:36pm
2
What do you mean by “low” ? 10fps ? seconds per image ?
Isn’t the artoolkit computationally expensive ?
driver version ? OS ? check you are not on the battery, and check the energy saving modes.
yes very low, I only display a cube, it’s only 9fps.
it should not be that expensive.
I am using windows xp, driver version 6.14.11.5666.
I am not on battery, have my power cable connected.
Have you tried compiling/running any other OpenGL example? Or try GLview [GLview : OpenGL Extensions Viewer 6 | realtech VR | realtech VR ]. Check the available/capable extensions.
Possible cause: GFX drivers doesn’t install correctly.
Solution: Uninstall GFX driver. Do cleanup [ccleaner - ["]http://www.ccleaner.com ]](http://www.ccleaner.com ) restart and reinstall the driver…
I have tried Glview. What am I suppose to look from available/
capable extensions? I tested it with all the versions. And there
is no problem, all passed.
There are 2 drivers?
GDI Generic the one come with windows?
and my hardware Gefore 8600 GT.
I try to test the GDI Generic which gives a very bad result.
Am I rendering opengl on this one? how do I shift it to my
hardware?
I think either PFD_DRAW_TO_BITMAP or PFD_SUPPORT_GDI will force a software context.
Haven’t looked at Artoolkit yet, but I would think it would have all this stuff wrapped up for you.
Try giving the manual another good going over.
You can ask Artoolkit specific question over here
http://www.hitl.washington.edu/artoolkit/community/#forum
Hope it helps.
_NK47
February 16, 2009, 4:34am
8
“I have tried Glview. What am I suppose to look from available”
do render tests with all options on. see how it performs and what version fails.