This graphics programming stuff is really fascinating. Here’s what I wonder: Is there a way to see how an arbirtary point would be tranformed by a given matrix. Like, suppose I put a vertex at (1,0,0), and apply some tranformation and rotation matrices to it. Any way I can see where that point went?
I guess the hope is that I could get the coordinates of a point after applying the modelview matrix to it.
Any thoughts would be interesting and helpful,