I am looking at OpenGL as the output for simulations. I have done some reading and tutorials (in C/C++). There are some particular things that I am looking to do that the material covered so far hasn’t really dealt with. If someone can point me in the right direction, it is appreciated:
Are there good resources/examples for having a different granularity of time for display vs. simulation? For example, I might simulate in 1ms steps, but display at 33ms steps (for 30FPS)?
Are there good resources/examples for writing OpenGL output to a video file?
Are there good resources/examples for both multi-threading and/or using several PC’s to process the simulation and/or the display output? In other words, simulation farms and render farms… I understand some higher-level modelling applications support render farms. I would like to do something similar, but at a lower-level (C/C++ OpenGL) as my simulations grow in complexity.