Looking for example code of true water

Well i am looking for an example for realistic water. Like when you touch it wil rimple and when shining a light on it will reflect the light into the whole room randomly(due to the rimples in the water). Does anyone know of a code who does this or comes close?

Tnx already :slight_smile:


if you’re not too afraid of maths and such, a great looking article is http://www.gamasutra.com/gdce/jensen/jensen_01.htm

It’s not closely related to OpenGL but looks damn good