If I set a value for LOD Bias with:
glTexEnvf(GL_TEXTURE_FILTER_CONTROL_EXT, GL_TEXTURE_LOD_BIAS_EXT, fValue);
it works great but after a call to:
glPushAttrib(GL_TEXTURE_BIT);
…
glPopAttrib( );
it is set back to 0.0. Any ideas?
Reckoner
Geforce3, 28.32