I’m trying to optimize my terrain editor by locking arrays, but I can’t get the code to work. Every example I see does something similar to this:
PFNGLLOCKARRAYSEXTPROC glLockArraysEXT = NULL; PFNGLUNLOCKARRAYSEXTPROC glUnlockArraysEXT = NULL; ... glLockArraysEXT = ( PFNGLLOCKARRAYSEXTPROC ) wglGetProcAddress ( "glLockArraysEXT" ); glUnlockArraysEXT = ( PFNGLUNLOCKARRAYSEXTPROC ) wglGetProcAddress ( "glUnlockArraysEXT" );
But I keep getting the error that both PFNGLLOCKARRAYSEXTPROC and PFNGLUNLOCKARRAYSEXTPROC are unrecognized. I don’t see them in either GL.h or GLU.h, anyone know how I can get this to compile?