I am trying to emulate Maya’s mouse interaction with the glutMouseFunc. I have gotten mouse tumbling to work great. However, the functions for the middle and right mouse are non-existent for me right now.
I would like to emulate the pedestal and truck motions, which is where the local camera coordinate system moves up/down or left/right within its own coordinate system. I would also like to zoom in/out of the cameras local z axis.
My representations for the camera object’s orientation is where I need help. I have eye, up, and center, and I compute a 4x4 matrix for a lookAt() function that works well for tumbling.
How can I move the camera along a single local axis?
Thanks for any help ahead of time.