Loading/Saving bitmaps?

Does anyone know how exactly to do this with OpenGL? After some looking around on the web, it looks like I’m going to have to use someone else’s library, which I’d prefer not to do. Is there any way to do this without an extra library?


You can’t. Importing/exporting data to/from the application just isn’t the hole OpenGL is trying to fill, it’s outside the scope of OpenGL.