Till now i’ve been using GLFW. So when I wanted to load an extension like LockArraysEXT I simply used glfwGetProcAddress. Now I’m switching to SDL and don’t know how to use them.
can’t you use glXGetProcAddress ?
(as a side note, I guess you would get much more replies at the linux opengl forum)
I think it’s SDL_GL_LoadProcAddress().
grep the headers for ProcAddress and you should find it.