loading bmp textures

I’m porting over my VC++ program to tcl/tk using C on unix, and I was wondering what the best way is to load a bmp file. I was using auxDIBImageLoad, but I don’t know what type of pointer this returns… In VC++ it was AUX_RGBImageRec, but my unix machine doesn’t reconize this. Any suggestions? Libraries?

Uh! sorry I couldn’t remember precisely, but if you wander here around in the forum you should find the quick/dirty code for loading a BMP file.