I have spent the entire afternoon trying to establish the best way to load 3D Models it appears that there are a large number of models in the 3DS/ASC file format and that this format is what is commonly used for loading 3D Models.
For models that I have generated myself in the past I have an array of pannels of which each pannel has a normal associated with it and a number of vertex’s also each pannel has a color etc…
An I correct in thinking that the .ASC file for example has all of this information contained within it? Also is my approach correct or widely used?
What I need is an algorithm to load these files types or a pointer to the files descriptions so that I can write my own algorithm.
I am using the OpenGL librarys in c++ for this exercise.