Hi all, I’m new to openGL, but I have programmed in DirectX for a while now. I am making a “hello world” type or program, which basically consists of a texture mapped sphere that is rotating on its Y-axis (up). In DirectX we had a function SetRotation, which sets the object rotation and you don’t have to worry about it anymore the object will rotate without any Rotation call in the main rendering loop. Is there anything like that in openGL ? if not, can you recommend the best way to do it?
any help is appreciated, thanks