Hey opengl linux people, I’m working on my own small game engine but I have one obstacle I can’t get past. I want a good solution for using a functional and featureful modeller (like 3dsmax or even free software such as moonlight3d) with framework for model loading of triangle vertices, normals, and material data into my opengl scenes. There has to be libraries around to facilitate this… I would also like some suggestions on model formats that might make my work easier. Any info is appreciated. I’m using libSDL on a Debian system.
I would recoment that you look at plib… Its have alot of loaders, and its a really small library for game development… Are you interested in help… I would like to start an engine using plib but I have not down it yet…
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